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SL-275-SE6  Java Programming Language
 
This course is no longer publicly scheduled and displayed for reference purposes only. To find more information about this course expiry or request this archived course, send us an email.
 


Java Programming Language :: [SL-275]
 
 
 
 
sun microsystems certified training   this course works with savings passes
 
code. SL-275   length. 5 days
type. Instructor-Led   partner. Sun Microsystems
price.
$2,000 :: $1,700 GSA GOV. $1,375 US with JavaPass



click to view this Java Package :: Return to this page to view dates and register
 
 
The Java Programming Language course provides students with information about the syntax of the Java programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course uses the Java 2 Software Development Kit, Standard Edition (J2SE SDK), version 5.0.

The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE).
 
course schedule  
 
There are currently no scheduled dates for this course. If you are interested in this course, request a course date with the links below.
   
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who can benefit
 
 
Students who can benefit from this course are programmers who are interested in adding the Java programming language to their list of skills and students who are preparing for the Sun Certified Programmer for Java examination.
 
prerequisites
 
 
To succeed fully in this course, students should be able to:

Understand object-oriented principles
Create or compile simple programs in a language, such as C or C++, or have completed the SL-110: Fundamentals of the Java Programming Language course and have created and compiled simple Java programs
Create and edit text files using a text editor


 
skills gained
 
 
Upon completion of this course, students should be able to:

Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
Execute and run a Java technology application from the command line
Use Java technology data types and expressions
Use Java technology flow control constructs
Use arrays and other data collections
Implement error-handling techniques using exception handling
Create event-driven graphical user interface (GUI) using Java technology GUI components: panels, buttons, labels, text fields, and text areas
Implement input/output (I/O) functionality to read from and write to data and text files.
Create multithreaded programs
Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates through sockets


 
related courses, exams and materials
 
 


  after related training and products


 
course content details  
 


  Module 1: Getting Started

Describe the key features of Java technology
Write, compile, and run a simple Java technology application
Describe the function of the Java Virtual Machine (JVM)
NOTE: The terms "Java Virtual Machine" and "JVM" mean a Virtual Machine for the Java platform.
Define garbage collection
List the three tasks performed by the Java platform that handle code security




  Module 2: Object-Oriented Programming

Define modeling concepts: abstraction, encapsulation, and packages
Discuss why you can reuse Java technology application code
Define class, member, attribute, method, constructor, and package
Use the access modifiers private and public as appropriate for the guidelines of encapsulation
Invoke a method on a particular object
Use the Java technology application programming interface (API) online documentation




  Module 3: Identifiers, Keywords, and Types

Use comments in a source program
Distinguish between valid and invalid identifiers
Recognize Java technology keywords
List the eight primitive types
Define literal values for numeric and textual types
Define the terms primitive variable and reference variable
Declare variables of class type
Construct an object using new
Describe default initialization
Describe the significance of a reference variable
State the consequence of assigning variables of class type




  Module 4: Expressions and Flow Control

Distinguish between instance and local variables
Describe how to initialize instance variables
Identify and correct a Possible reference before assignment compiler error
Recognize, describe, and use Java software operators
Distinguish between legal and illegal assignments of primitive types
Identify Boolean expressions and their requirements in control constructs
Recognize assignment compatibility and required casts in fundamental types
Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program




  Module 5: Arrays

Declare and create arrays of primitive, class, or array types
Explain why elements of an array are initialized
Explain how to initialize the elements of an array
Determine the number of elements in an array
Create a multidimensional array
Write code to copy array values from one array to another




  Module 6: Class Design

Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
Use the access modifiers protected and the default (package-friendly)
Describe the concepts of constructor and method overloading
Describe the complete object construction and initialization operation




  Module 7: Advanced Class Features

Create static variables, methods, and initializers
Create final classes, methods, and variables
Create and use enumerated types
Use the static import statement
Create abstract classes and methods
Create and use an interface




  Module 8 - Exceptions and Assertions

Define exceptions
Use try, catch, and finally statements
Describe exception categories
Identify common exceptions
Develop programs to handle your own exceptions
Use assertions
Distinguish appropriate and inappropriate uses of assertions
Enable assertions at runtime




  Module 9: Text-Based Applications

Write a program that uses command-line arguments and system properties
Write a program that reads from standard input
Describe the C-type formatted input and output
Write a program that can create, read, and write files
Describe the basic hierarchy of collections in Java 2 Software Development Kit (Java 2 SDK)
Write a program to iterate over a collection
Write a program that uses generic collections




  Module 10: Building Java GUIs

Describe the Abstract Windowing Toolkit (AWT) package and its components
Define the terms containers, components, and layout managers, and describe how they work together to build a GUI
Use layout managers
Use the FlowLayout, BorderLayout, and GridLayout managers to achieve a desired dynamic layout
Add components to a container
Use the Frame and Panel containers appropriately
Describe how complex layouts with nested containers work




  Module 11: GUI Event Handling

Define events and event handling
Write code to handle events that occur in a GUI
Describe the concept of adapter classes, including how and when to use them
Determine the user action that originated the event from the event object details
Identify the appropriate listener interface for a variety of event types
Create the appropriate event handler methods for a variety of event types
Understand the use of inner classes and anonymous classes in event handling




  Module 12: GUI-Based Applications

Identify the key AWT components and the events that they trigger
Describe how to construct a menu bar, menu, and menu items in a Java GUI
Understand how to change the color and font of a component




  Module 13: Threads

Define a thread
Create separate threads in a Java technology program, controlling the code and data that are used by that thread
Control the execution of a thread and write platform-independent code with threads
Describe the difficulties that might arise when multiple threads share data
Use wait and notify to communicate between threads
Use synchronized to protect data from corruption




  Module 14: Advanced I/O Streams

Describe the main features of the java.io package
Construct node and processing streams, and use them appropriately
Distinguish readers and writers from streams, and select appropriately between them




  Module 15: Networking

Develop code to set up the network connection
Understand the Transmission Control Protocol/Internet Protocol (TCP/IP)
Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers





 
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